Bothour the Champion

The content below was originally published at thegameworkshop.net

Name: Joel Schilling

Country: United States

Online Portfolio: brainshop1.wix.com/joelschilling

3D model: https://sketchfab.com/models/27f5d9de0df642f98e7a578e898213ed

Description:

Bothour is a legendary hunter among his fellow goblins, stalking demons and beasts alike. His armor is crafted from the hides, furs, scales and bones of his prey. I sculpted this guy in Zbrush. Starting with Dynamesh for the body, then extracting the elements of the costume that I could like the pants and the shin wraps. Next I built the armor pieces with the Zmodeler brush. The skull was also created with dynamesh, while the horns started from primitives with custom initialize settings. The dragon scale armor around his waist utilized Nanomesh and a scale I created separately. I retopologized him in Zbrush with a mix of Zsphere Topology, the Topology Brush and the Zmodeler brush. His UVs were started in Zbrush and then refined in Maya. The textures are all hand painted in Zbrush and refined in Photoshop. I used Maya Paint Effects and Photoshop to create the alphas for the fur cards. Finally it was rendered in Marmoset Toolbag.

  • Subscribe to Boonika Newsletter
    Subscribe to Boonika Network

100% Free For Artists & Designers

Get access to free art tools, assets, courses, articles, tutorials, lectures and more. Enter your name and email, check your inbox and follow the instructions.

(press ESC or tap outside this window to close)
Subscribe to Boonika Network