This course was originally published at ifcc-academy.com
Sketching
Sketching with shapes and silhouettes
Composition and Scale
Storytelling and Lighting
Modeling
Modeling with Polygons
Modeling with curves
Maya set building
Lighting and Rendering
Texturing on Cinema 4d
Rendering in Octane
Assembly
Applying render passes
Photo bashing 1
Photo bashing 2
Photo bashing 3
Photo bashing 4
Photo bashing 5
Photo bashing 6
Enforcing Depth
Bonus Content
Bonus Lesson 1
Bonus Lesson 2
Bonus Lesson 3
About This Course
This course is designed to teach you how to explore more environment ideas, fast and implementing 3D tools into your design pipeline. These techniques are used in both Video games and live action pipeline for hyper realistic projects.
Maya and Cinema-4D will both be used with Maya as the modeling and set building tool and Cinema-4D as a rending and texturing tool. This course won’t include basics for the packages mentioned above unfortunately, but any 3D package can be used. Photoshop will be used as a post processing tool to edit and put everything together into one epic image.
Course Author: Prince Bongane MahlanguGet Notified of Future Courses