In preparation for IFCC, which is only 3 weeks away, I would like to give a small introduction to my talk. As a concept artist in Horizon Zero Dawn and Star Citizen I was for most tasked with designing environments and building blocks. On Horizon Zero Dawn this more of the latter while on Star Citizen I mainly did interiors. In this talk I would like to show my process into creating such a AAA environment design using 3D tools. I will talk about the difference between games and film and show various techniques that I was taught to create interesting spaces one can interact with and walk trough.
Also I will talk about the importance of 3D and being able to provide block outs and lighting layouts down the pipeline. Lastly I will cover some interior design principles that are wide applicable to a variety of design problems. I hope this sounds as exciting to you as I am to talk about it and I hope to see you there! Make sure to also check my latest hard-surface tutorial. Here’s the Gumroad link.